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README.1ST
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1996-03-23
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MinTris Version 0.01 (c) 1996 By Min S. Kwon
****************DISCLAIMER**************************************
I am absolutely, 100% NOT responsible for any damage this
program may cause to you or your computer! Use at your own risk!
****************DISCLAIMER**************************************
Hello =)
This is my very first game! Needless to say, I am very
excited. I have learned more from this game project than I
have ever learned from any other projects I have done in the
past!. Anyway, the game is Tetris -- which I renamed it to
MinTris *grin*
First of all, I would like to introduce myself. The game is free,
but if you want to send me anything (like email, a phone call, or
*MONEY*), I'll gladly accept them :P I am currently attending
Paint Branch high school in Burtonsville, Maryland. If anyone
would like to get together for a game project, just send me an
email at times9@clark.net. I am a self-taught programmer who
actually finds pleasure in programming. My short term goal is
to get out of this mental institution (High School). God, I hate
high school. Anyway, that's me. You probably aren't interested,
but this is my show :)
Now about the game. A tetris clone called MinTris. The game
seemed simple enough that I thought I could program it with
relative ease. I have always wanted to try programming
graphics and games, but I never got around to it until only
couple of weeks ago. Anyway, this is my first game. It was
coded in Turbo C/C++ 3.0 with dabs of inline ASM. The
background images used are by Highland Graphics. They can be
reached at http://www.itsnet.com/home/highland/highland.html.
The game is pretty simple at the moment. It keeps track of the
number of lines a player has cleared, and increases speed at
intervals of every 10 lines cleared. I will be adding music
and sound effects when I get the chance. Currently, the
game chooses a random background from a pool of 7 background
images whenever a player restarts the game. I will change this
so that it will automatically change with every level. The
controls for the game are as follows:
UP ARROW : ROTATE BLOCK
DOWN ARROW : MOVE BLOCK DOWN
RIGHT ARROW : MOVE BLOCK RIGHT
LEFT ARROW : MOVE BLOCK LEFT
SPACE : DROP BLOCK
ESC : QUIT
Any suggestions, questions, remarks -- anything? Feedbacks
would be appreciated. My email is times9@clark.net. The latest
version can be downloaded from ftp://ftp.clark.net/pub/times9
or point your web browser to http://www.clark.net/pub/times9.
Thanks =)